AoeStats
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African Clearing

510743279Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 52m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Vietnamese · Ireland
929
+16
🇹🇼 Varangians · Taiwan
912
+17
🇺🇸 Franks · United States
909
+17
🇮🇩 Mongols · Indonesia
897
+17
🇨🇳 Vietnamese · China
957
-18
🇨🇳 Persians · China
954
-18
🇨🇳 Byzantines · China
908
-16
🇨🇳 Bulgarians · China
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,259 15:28 29:07 36:33 ⚔ Fish Boom into M@A
28 1,460 14:38 20:59 43:36 ⚔ Scouts FC
20 1,070 13:34 31:43 51:19 ⚔ Drush into Skirms into Scouts into Towers
18 963 14:16 27:22 39:54 ⚔ Scouts into Archers
17 907 14:42 39:41 — ⚔ Scouts into Archers
17 895 15:48 33:25 — ⚔ Tower Rush
14 740 14:37 20:25 41:04 ⛏ Fast Castle
12 634 18:19 29:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,685 10,412 9,245 2,275 43,617 51,471
19,480 11,182 9,810 2,280 42,752 48,545
14,110 8,650 6,385 3,400 32,545 35,368
12,530 9,175 7,175 1,500 30,380 35,486
10,070 6,715 8,435 2,460 27,680 30,378
12,630 8,595 4,015 1,900 27,140 30,566
7,185 6,340 1,425 1,150 16,100 17,481
5,100 3,140 300 700 9,240 9,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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