AoeStats
← Josu Stark

Black Forest

510322787Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1638
+17
1606
+19
🇹🇼 Bulgarians · Taiwan
1601
+19
🇩🇪 Ethiopians · Germany
1551
+21
🇩🇪 Danes · Germany
1765
-23
🇪🇸 Poles · Spain
1660
-19
🇨🇳 Maya · China
1629
-18
🇮🇹 Britons · Italy
1594
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,452 9:08 24:41 33:54 ⚔ Archers into Fish Boom into Towers
52 2,473 10:29 14:02 28:48 ⛏ Fast Castle
50 2,365 12:14 16:13 30:05 ⛏ Fish Boom FC
50 2,348 9:33 21:10 31:32 ⚔ Archers into Fish Boom
48 2,249 11:09 15:23 28:31 ⛏ Fish Boom FC
42 1,998 11:40 15:21 28:21 ⛏ Fish Boom FC
39 1,866 12:00 16:10 27:50 ⛏ Fast Castle
29 1,363 11:06 15:14 28:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,600 22,175 32,245 2,400 93,420 103,285
35,315 23,700 22,885 4,550 86,450 90,598
37,930 23,260 21,110 1,765 84,065 94,569
30,785 26,430 17,155 4,625 78,995 91,306
22,160 22,653 19,130 3,010 66,953 76,592
16,750 23,486 11,190 1,640 53,066 55,611
12,875 20,646 14,040 3,645 51,206 58,719
14,375 20,438 14,160 2,035 51,008 66,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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