AoeStats
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Coastal Forest

510697422Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 55m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
966
+16
🇺🇸 Mongols · United States
843
+20
🇦🇷 Goths · Argentina
954
-18
🇦🇷 Inca · Argentina
953
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,037 11:31 29:47 — ⚔ Champis into Skirms
35 1,958 11:46 15:32 46:36 ⛏ Fast Castle
26 1,463 10:30 32:46 44:21 ⚔ M@A Rush
13 753 10:58 18:29 46:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,695 11,325 10,495 2,250 41,765 48,135
17,745 12,453 2,730 2,250 35,178 38,298
12,465 12,275 9,235 1,055 35,030 35,282
15,795 8,716 3,900 1,175 29,586 32,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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