AoeStats
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Arabia

510237625Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 54m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1188
+11
🇨🇦 Tatars · Canada
1062
+16
🇨🇦 Goths · Canada
1000
+19
🇲🇽 Spanish · Mexico
1092
-16
🇺🇸 Cumans · United States
1081
-16
🇲🇽 Varangians · Mexico
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,195 8:52 21:47 38:07 ⚔ Scout Rush
38 2,074 11:43 23:00 41:48 ⚔ Archer Rush
37 2,013 9:17 26:24 39:48 ⚔ Scout Rush
32 1,784 9:58 16:10 36:23 ⛏ Fast Castle
28 1,547 9:26 21:07 39:32 ⚔ Scout Rush
24 1,327 11:00 26:44 42:31 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,330 15,985 27,795 3,800 82,910 89,022
34,670 15,480 11,955 2,050 64,155 75,783
32,040 19,405 7,635 1,400 60,480 68,770
21,815 8,353 13,280 1,700 45,148 54,255
11,070 10,398 8,640 1,430 31,538 39,019
9,250 10,971 2,415 1,665 24,301 26,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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