AoeStats
← [PFB] Treibholz [CH]

Nomad

510147303Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 76m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
909
+17
🇳🇱 Portuguese · Netherlands
909
+17
🇮🇹 Muisca · Italy
894
+18
🇨🇭 Chinese · Switzerland
849
+19
🇸🇦 Magyars · Saudi Arabia
934
-18
🇺🇸 Vietnamese · United States
931
-18
🇬🇧 Huns · United Kingdom
929
-18
🇺🇸 Danes · United States
921
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,162 15:58 25:21 41:16 ⛏ Fish Boom FC
25 1,931 14:14 27:18 59:02 ⚔ Fish Boom into Champis
21 1,589 15:48 21:57 45:15 ⛏ Fish Boom FC
16 1,209 15:38 23:21 43:52 ⚔ Fish Boom into Scouts into Fire Galleys
13 1,031 16:28 20:39 — ⛏ Fish Boom FC
9 654 13:48 19:54 — ⛏ Fish Boom FC
8 591 19:40 53:10 — ⚔ Fish Boom into Archers
4 329 16:42 20:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,725 17,645 22,490 5,700 79,560 96,254
24,325 24,015 22,890 4,595 75,825 77,178
18,015 19,845 14,215 1,800 53,875 54,746
14,525 13,275 6,160 3,065 37,025 36,662
8,055 6,617 3,305 355 18,332 20,747
7,620 8,371 885 950 17,826 18,461
7,420 6,580 2,245 1,025 17,270 19,535
2,500 2,483 250 230 5,463 6,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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