AoeStats
← [PFB] Treibholz [CH]

Black Forest

509634577Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 84m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Varangians · Ireland
925
+15
🇬🇧 Lithuanians · United Kingdom
911
+15
🇨🇭 Britons · Switzerland
899
+16
🇪🇸 Celts · Spain
869
+16
🇮🇳 Mongols · India
932
-17
🇦🇷 Persians · Argentina
911
-16
🇦🇹 Hindustanis · Austria
870
-15
🇯🇵 Franks · Japan
854
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,653 10:56 18:12 34:52 ⛏ Fish Boom FC
35 2,970 12:43 16:58 30:19 ⛏ Fast Castle
32 2,726 11:50 19:25 29:15 ⛏ Fish Boom FC
26 2,169 12:38 16:48 29:48 ⛏ Fish Boom FC
22 1,894 13:00 17:51 31:00 ⛏ Fast Castle
19 1,563 11:07 19:18 33:14 ⛏ Fast Castle
18 1,503 11:47 16:24 30:40 ⛏ Fast Castle
18 1,485 10:30 14:16 28:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,730 37,700 58,940 3,135 179,505 192,843
68,705 43,520 51,980 2,775 166,980 182,799
63,935 54,649 38,315 4,670 161,569 170,890
33,255 61,435 36,695 1,500 132,885 137,294
73,860 26,745 24,840 1,600 127,045 169,138
51,615 38,458 29,635 4,300 124,008 149,465
39,920 50,675 28,705 4,165 123,465 139,463
40,935 37,721 27,690 3,520 109,866 113,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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