AoeStats
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Black Forest

510178299Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 142m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Maya · Italy
663
+17
🇹🇷 Vietnamese · Türkiye
640
+18
🇹🇷 Turks · Türkiye
634
+18
🇬🇧 Byzantines · United Kingdom
626
+18
🇩🇪 Romans · Germany
838
-24
🇵🇪 Vietnamese · Peru
631
-16
🇩🇪 Britons · Germany
625
-16
🇩🇪 Wei · Germany
612
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 6,043 13:38 18:30 35:47 ⛏ Fast Castle
37 5,267 11:39 23:18 34:16 ⛏ Fast Castle
30 4,284 11:04 24:41 38:10 ⛏ Fast Castle
27 3,789 15:10 27:16 42:13 ⛏ Fast Castle
24 3,425 11:22 20:43 34:52 ⛏ Fast Castle
22 3,122 13:02 20:03 30:31 ⛏ Fast Castle
12 1,697 11:51 20:00 33:40 ⛏ Fast Castle
9 1,276 12:05 26:21 32:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
88,635 79,118 101,395 4,405 273,553 295,815
118,660 77,850 73,350 3,220 273,080 355,522
73,740 74,295 83,905 8,805 240,745 257,654
82,870 67,460 46,815 3,955 201,100 206,636
61,225 45,201 78,540 4,990 189,956 219,333
27,425 68,300 76,405 4,415 176,545 196,949
17,145 71,895 64,990 5,245 159,275 173,919
39,085 27,176 27,940 2,860 97,061 110,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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