Fortress
509705942Analyzed2v2 RM
·
3d ago on Sep 27, 2026·
51m 12s·
4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Tian
B
Feudal Age
7:12
vs 7:49
top 21%
Castle Age
13:25
vs 12:34
btm 35%
Imperial Age
33:29
vs 28:24
btm 16%
eAPM
33
vs 25
top 28%
First military
12:17
vs 15:31
top 18%
▲
Fast Feudal Age at 7:12 — faster than 79% of analysed players on Fortress
▼
Slow Imperial Age at 33:29 — slower than 84% of analysed players on Fortress
▲
Early military at 12:17 (Archer) — earlier than 82% of analysed players on Fortress
▲
Town centers almost never idle — 18s across the first 13:25
Brorbert
D
Feudal Age
9:05
vs 7:49
btm 13%
Castle Age
18:48
vs 12:34
btm 4%
Imperial Age
43:14
vs 28:24
btm 2%
eAPM
13
vs 25
btm 11%
First military
10:45
vs 15:31
top 6%
▼
Slow Feudal Age at 9:05 — slower than 87% of analysed players on Fortress
▼
Slow Castle Age at 18:48 — slower than 96% of analysed players on Fortress
▼
Slow Imperial Age at 43:14 — slower than 98% of analysed players on Fortress
▼
Low eAPM (13) — busier hands win idle time back
▲
Early military at 10:45 (Spearman) — earlier than 94% of analysed players on Fortress
nordland11
D
Feudal Age
10:23
vs 7:49
btm 3%
Castle Age
15:22
vs 12:34
btm 16%
Imperial Age
28:51
vs 28:24
btm 46%
eAPM
19
vs 25
btm 28%
First military
17:52
vs 15:31
btm 34%
▼
Slow Feudal Age at 10:23 — slower than 97% of analysed players on Fortress
▼
Slow Castle Age at 15:22 — slower than 84% of analysed players on Fortress
jones3adz
C
Feudal Age
7:05
vs 7:49
top 17%
Castle Age
13:23
vs 12:34
btm 36%
Imperial Age
31:22
vs 28:24
btm 27%
eAPM
17
vs 25
btm 22%
First military
14:02
vs 15:31
top 37%
▲
Fast Feudal Age at 7:05 — faster than 83% of analysed players on Fortress
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 3s across the first 13:23