AoeStats
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Fortress

509705942Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Chinese · Bulgaria
902
+14
🇬🇧 Gurjaras · United Kingdom
819
+18
🇸🇪 Ethiopians · Sweden
865
-16
🇸🇪 Japanese · Sweden
855
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,697 7:12 13:25 33:29 ⚔ FC into Archers
19 979 10:23 15:22 28:51 ⛏ Fast Castle
17 862 7:05 13:23 31:22 ⛏ Fast Castle
13 690 9:05 18:48 43:14

Resources

Player Food Wood Gold Stone Spent Collected
23,300 8,760 9,940 1,620 43,620 48,067
14,380 15,250 10,410 3,305 43,345 59,311
11,800 16,856 8,890 470 38,016 44,261
16,035 8,570 5,920 2,845 33,370 42,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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