AoeStats
← Tian

Arena

509682271Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 51m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malay · Sweden
865
+13
🇸🇪 Japanese · Sweden
856
+13
🇹🇷 Cumans · Türkiye
804
-13
🇬🇧 Romans · United Kingdom
793
-28
Player eAPM Actions Feudal Castle Imperial Opening
35 1,803 9:23 14:17 38:16 ⛏ Fast Castle
16 834 12:20 28:28 — ⚔ Archer Rush
14 697 12:20 23:24 — ⚔ Archer Rush
13 649 12:15 35:16 49:29 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,470 20,630 12,485 2,930 62,515 74,892
8,265 12,570 8,370 0 29,205 30,562
13,540 9,665 3,260 735 27,200 32,052
10,425 7,455 5,225 920 24,025 26,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.