AoeStats
← Kaer Morhen

Arena

510582189Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 34m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1529
+13
🇨🇿 Britons · Czechia
1430
+17
🇨🇿 Bohemians · Czechia
1345
+21
🇨🇿 Saxons · Czechia
1233
+25
🇺🇸 Malians · United States
1476
-20
🇹🇼 Teutons · Taiwan
1456
-19
🇻🇳 Teutons · Vietnam
1440
-19
🇨🇳 Persians · China
1437
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 1,648 8:56 26:12 — ⚔ Towers FC
45 1,546 10:19 21:34 — ⛏ Fast Castle
44 1,501 9:56 14:05 — ⛏ Fast Castle
41 1,416 10:16 13:54 — ⛏ Fast Castle
38 1,299 8:40 19:57 31:47 ⛏ Fast Castle
26 902 8:33 25:01 — ⚔ Towers FC
25 859 10:14 14:37 — ⛏ Fast Castle
16 547 10:20 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,825 12,095 8,660 850 41,430 42,502
15,915 10,830 5,480 850 33,075 38,912
10,810 8,960 2,290 1,885 23,945 25,449
11,520 5,458 1,995 1,350 20,323 22,439
9,775 6,735 1,200 1,625 19,335 22,276
7,600 9,303 600 1,075 18,578 25,543
6,675 7,036 1,985 1,470 17,166 18,317
7,325 5,665 1,400 905 15,295 20,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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