AoeStats
← Kaer Morhen

Black Forest

509706928Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 11m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1460
+10
🇩🇪 Britons · Germany
1270
+17
🇫🇷 Saxons · France
1222
+18
🇨🇿 Teutons · Czechia
1345
-17
🇧🇪 Bohemians · Belgium
1297
-15
🇱🇾 Burgundians · Libya
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 757 — — —
55 652 9:00 — — ⚔ M@A Rush
45 538 — — —
44 529 — — —
27 325 11:40 — —
25 303 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 1,100 0 0 3,650 4,347
1,950 810 210 170 3,140 3,137
2,250 580 50 0 2,880 3,367
1,750 960 50 0 2,760 2,742
1,650 650 50 0 2,350 2,891
750 275 0 0 1,025 1,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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