AoeStats
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Arena

510222712Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 93m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1126
+14
🇦🇷 Celts · Argentina
1126
+14
🇨🇳 Malians · China
1096
-14
🇨🇴 Persians · Colombia
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,990 12:02 18:57 31:53 ⛏ Fast Castle
44 4,169 11:17 16:27 28:26 ⛏ Fast Castle
41 3,850 10:06 14:01 30:38 ⛏ Fast Castle
18 1,652 11:35 17:59 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,950 70,830 69,575 5,200 195,555 200,490
95,865 34,370 21,110 4,445 155,790 181,620
73,055 27,470 36,355 1,980 138,860 159,584
40,890 48,930 22,410 2,250 114,480 161,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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