AoeStats
← eze402

Arena

510146739Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 68m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1108
+18
🇦🇷 Vietnamese · Argentina
1108
+18
🇮🇳 Teutons · India
1267
-23
🇮🇳 Ethiopians · India
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,768 12:46 17:23 22:50 ◆ FC into Fast Imp
36 2,458 8:30 23:28 31:53 ⚔ Towers FC
18 1,264 12:07 22:07 38:52 ⛏ Fast Castle
16 1,124 12:14 16:49 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,560 24,155 25,870 3,100 92,685 105,133
37,545 29,782 15,525 3,770 86,622 101,317
38,755 25,010 18,775 3,210 85,750 95,455
30,175 31,590 16,050 2,885 80,700 97,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.