AoeStats
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Arena

508751892Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 22m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1066
+8
🇦🇷 Sicilians · Argentina
922
+12
🇦🇷 Italians · Argentina
869
-10
🇦🇷 Danes · Argentina
868
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 799 13:55 — —
34 773 11:06 15:46 — ⛏ Fast Castle
22 504 11:29 18:58 — ⛏ Fast Castle
20 469 10:22 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,875 3,948 1,200 750 10,773 10,919
3,915 2,505 520 180 7,120 8,873
2,500 1,598 475 400 4,973 5,077
2,180 1,970 140 375 4,665 5,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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