AoeStats
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Oasis

509792899Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 33m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1004
+13
🇺🇸 Varangians · United States
899
+18
🇺🇸 Vietnamese · United States
686
+30
🇺🇸 Bulgarians · United States
966
-20
🇺🇸 Italians · United States
938
-19
🇨🇱 Maya · Chile
901
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,454 10:14 22:31 — ⚔ Scout Rush
37 1,244 8:48 21:30 — ⚔ Scout Rush
32 1,092 11:07 32:08 — ⚔ Skirmisher Rush
20 673 12:46 20:10 —
17 583 12:28 17:56 — ⛏ Fast Castle
17 587 12:49 26:21 — ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,830 7,569 1,720 880 18,999 21,362
9,760 5,770 1,970 850 18,350 22,522
6,365 5,472 650 350 12,837 15,804
5,545 4,925 1,845 100 12,415 12,515
5,825 4,995 460 650 11,930 13,646
4,055 4,230 1,325 850 10,460 12,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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