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Coastal Forest

510622317Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 90m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
934
+12
🇫🇷 Shu · France
862
+14
🇫🇷 Varangians · France
734
+19
🇩🇪 Turks · Germany
853
-16
🇦🇷 Britons · Argentina
832
-15
🇪🇸 Chinese · Spain
796
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,710 10:53 23:55 41:27 ⚔ Archer Rush
29 2,642 9:55 19:52 37:14 ⚔ Archer Rush
28 2,489 10:51 17:33 40:59 ⛏ Fish Boom FC
14 1,250 10:56 21:21 33:00
7 653 11:59 21:29 — ⚔ FC into Scouts
7 665 10:24 19:30 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,985 20,240 13,560 4,700 71,485 85,747
16,090 24,000 14,230 4,000 58,320 66,968
15,565 20,150 17,920 4,450 58,085 59,958
11,855 15,185 12,590 100 39,730 51,966
13,910 8,195 2,505 1,620 26,230 28,289
11,395 9,509 3,250 1,560 25,714 40,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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