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Arena

510508880Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 46m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
820
+14
🇷🇺 Slavs · Russia
765
+16
🇩🇪 Vietnamese · Germany
764
+16
🇷🇴 Saxons · Romania
824
-17
🇦🇺 Romans · Australia
794
-16
🇦🇺 Franks · Australia
704
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,477 13:00 20:39 35:55 ⛏ Fast Castle
30 1,417 10:08 16:03 36:21 ⛏ Fast Castle
19 876 9:35 21:53 35:29 ⚔ Skirmisher Rush
18 842 13:13 20:40 35:26 ⛏ Fast Castle
13 631 11:41 24:55 40:42 ⚔ Archer Rush
12 545 12:33 17:47 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,065 18,490 13,875 850 49,280 54,359
17,725 16,895 8,880 3,650 47,150 56,742
13,070 17,810 7,925 2,250 41,055 51,033
15,335 12,385 8,205 4,750 40,675 44,420
16,490 10,195 7,335 3,050 37,070 39,274
13,715 10,235 5,755 1,500 31,205 32,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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