AoeStats
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Arabia

510516566Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 41m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1286
+10
🇫🇷 Persians · France
1279
+10
🇮🇱 Turks · Israel
1247
+12
🇫🇷 Ethiopians · France
1230
+12
🇨🇳 Persians · China
1232
-13
🇨🇳 Varangians · China
1184
-12
🇨🇳 Vikings · China
1175
-12
🇨🇳 Magyars · China
1017
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 1,946 11:46 20:40 40:55 ⛏ Fast Castle
42 1,766 9:54 22:15 — ⚔ Scout Rush
39 1,608 11:10 20:38 40:48 ⛏ Fast Castle
37 1,541 9:31 25:03 — ⚔ Archer Rush
36 1,502 9:09 21:36 32:26 ⚔ Scout Rush
34 1,430 11:21 16:42 35:38 ⛏ Fast Castle
28 1,177 11:01 22:09 39:38 ⚔ Scout Rush
15 618 12:10 37:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,065 12,197 16,795 2,900 57,957 65,671
24,635 7,404 12,070 1,600 45,709 47,833
23,410 10,649 10,445 1,080 45,584 49,650
16,965 7,525 2,950 1,100 28,540 34,897
11,645 10,467 4,495 950 27,557 33,721
9,860 10,642 6,070 200 26,772 29,068
11,180 8,305 2,760 1,695 23,940 26,912
8,395 5,740 1,390 1,940 17,465 19,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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