AoeStats
← Innocent Civil

Yucatan

510575951Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 33m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,112 10:25 23:24 — ⚔ Scout Rush
22 720 9:11 16:41 — ⚔ Scout Rush
21 695 11:57 17:15 — ⛏ Fast Castle
18 602 10:56 18:07 — ⛏ Fast Castle
15 507 12:04 — —
11 356 12:14 21:30 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,930 5,610 1,810 1,500 18,850 21,514
8,565 5,000 2,925 225 16,715 17,942
7,375 5,560 1,545 1,500 15,980 20,723
5,960 3,730 340 100 10,130 15,862
3,220 1,880 250 0 5,350 7,909
2,260 1,125 160 0 3,545 4,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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