AoeStats
← Innocent Civil

Arabia

509655256Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 106m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
871
+13
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861
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827
+15
🇨🇭 Maya · Switzerland
882
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🇨🇭 Khmer · Switzerland
881
-17
🇨🇭 Persians · Switzerland
640
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 3,500 10:42 25:47 61:16 ⚔ Archers into Skirms
28 2,989 9:35 22:32 48:33 ⚔ Scouts into Skirms
25 2,662 9:28 24:37 42:29 ⚔ Archer Rush
22 2,294 11:30 19:24 43:40
22 2,294 9:14 23:26 37:48 ⚔ Scouts into Skirms
11 1,162 11:29 22:37 64:50

Resources

Player Food Wood Gold Stone Spent Collected
99,095 32,819 27,315 2,120 161,349 173,226
47,115 37,087 14,565 6,920 105,687 108,971
47,840 19,350 32,715 2,585 102,490 136,138
17,255 41,560 25,670 3,225 87,710 96,463
20,370 28,939 17,700 2,700 69,709 71,002
18,260 11,951 15,920 3,805 49,936 56,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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