AoeStats
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Arena

508653155Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 27m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
947
+11
🇮🇳 Dravidians · India
864
+15
🇪🇸 Goths · Spain
839
+16
🇨🇳 Spanish · China
837
+16
🇭🇺 Berbers · Hungary
898
-17
🇹🇷 Huns · Türkiye
851
-15
🇩🇪 Danes · Germany
822
-14
🇸🇰 Saracens · Slovakia
782
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 738 9:52 19:32 — ⛏ Fast Castle
24 670 10:21 18:09 — ⛏ Fast Castle
21 576 10:16 15:13 — ⛏ Fast Castle
19 531 15:41 21:45 — ⚔ FC into Archers
17 482 11:19 16:15 — ⛏ Fast Castle
13 360 9:52 22:50 — ⛏ Fast Castle
11 298 12:40 20:47 — ⛏ Fast Castle
10 285 15:02 22:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,130 6,980 300 950 16,360 17,774
6,635 6,040 3,000 0 15,675 16,957
6,260 5,405 1,565 0 13,230 14,246
6,060 5,555 1,135 200 12,950 15,420
6,195 5,000 250 1,050 12,495 15,105
5,755 4,670 1,150 100 11,675 14,025
5,180 4,120 805 290 10,395 10,212
4,825 3,760 300 935 9,820 10,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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