AoeStats
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Pilgrims

508471791Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 38m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
915
+15
🇭🇺 Huns · Hungary
848
+18
🇦🇷 Varangians · Argentina
832
+18
🇭🇺 Vikings · Hungary
916
-18
🇹🇷 Dravidians · Türkiye
898
-17
🇮🇹 Spanish · Italy
870
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,886 12:37 17:27 31:24 ⛏ Fish Boom FC
26 998 11:30 16:03 35:16 ⛏ Fish Boom FC
20 759 15:17 31:57 — ⛏ Fish Boom into Fire Galleys
19 751 13:19 18:21 — ⛏ Fish Boom FC
17 639 14:00 21:06 — ⚔ Fish Boom into Fire Galleys FC into Scouts
14 545 13:59 18:19 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,935 15,015 7,275 1,930 41,155 44,065
14,055 11,730 5,105 1,500 32,390 35,322
10,720 12,174 3,695 1,765 28,354 29,868
10,915 10,956 4,075 850 26,796 29,080
10,500 8,963 2,640 2,660 24,763 26,024
5,450 7,095 1,410 200 14,155 14,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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