AoeStats
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Arabia

509432289Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
869
+12
🇪🇸 Bohemians · Spain
851
+13
🇹🇷 Franks · Türkiye
834
+14
🇺🇸 Saxons · United States
825
+14
🇦🇷 Maya · Argentina
1014
-69
🇦🇷 Ethiopians · Argentina
770
-24
🇦🇷 Sicilians · Argentina
688
-23
🇦🇷 Cumans · Argentina
661
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,203 9:47 25:33 — ⚔ Tower Rush
21 1,072 10:30 39:33 — ⚔ Scout Rush
20 1,050 9:54 25:38 — ⚔ Archer Rush
19 991 11:48 28:39 — ⚔ Towers FC
16 809 11:28 18:49 35:02 ⛏ Fast Castle
14 706 11:48 16:44 34:22 ⛏ Fast Castle
12 617 13:05 21:02 — ⛏ Fast Castle
11 556 17:20 28:12 42:47 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,510 24,360 17,095 2,325 68,290 80,714
18,270 23,385 14,740 4,340 60,735 69,650
22,220 6,505 8,815 4,105 41,645 46,544
14,250 11,605 4,825 3,505 34,185 36,524
14,520 8,255 8,505 1,085 32,365 38,052
11,910 6,050 5,445 2,265 25,670 30,163
8,605 9,675 2,705 1,250 22,235 24,110
8,765 8,536 2,745 975 21,021 25,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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