AoeStats
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Arena

510673871Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 55m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1020
+14
🇨🇳 Saxons · China
1009
+15
🇦🇷 Huns · Argentina
1020
-21
🇦🇷 Bohemians · Argentina
942
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,119 10:51 14:44 30:53 ⛏ Fast Castle
32 1,781 10:48 14:41 30:51 ⛏ Fast Castle
32 1,789 11:00 15:19 28:48 ⛏ Fast Castle
30 1,667 13:47 18:09 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,030 18,995 15,720 2,250 59,995 94,146
22,255 14,895 15,090 2,905 55,145 67,875
12,120 19,925 17,820 880 50,745 63,517
13,885 13,470 5,090 2,545 34,990 37,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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