AoeStats
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Arena

509500630Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
844
+15
🇺🇸 Saxons · United States
763
+18
🇵🇪 Slavs · Peru
831
-17
🇵🇪 Franks · Peru
808
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,168 10:12 16:26 34:20 ⛏ Fast Castle
20 950 12:33 17:36 35:57 ⛏ Fast Castle
14 690 12:26 19:21 35:33
11 548 12:21 18:19 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
32,995 22,530 11,685 5,550 72,760 78,504
26,780 10,245 18,695 1,600 57,320 67,371
19,020 7,955 7,410 1,600 35,985 49,070
9,530 8,540 3,780 1,500 23,350 26,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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