AoeStats
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Black Forest

510760991Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 70m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1048
+15
🇫🇮 Teutons · Finland
1044
+16
🇦🇹 Saxons · Austria
1038
+16
🇨🇳 Jurchens · China
1003
+17
🇦🇺 Khmer · Australia
1064
-18
🇦🇺 Britons · Australia
1042
-16
🇦🇺 Bohemians · Australia
1038
-16
🇦🇺 Teutons · Australia
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,407 11:28 17:00 33:24 ⛏ Fast Castle
45 3,147 12:02 16:23 24:59 ⛏ Fast Castle
36 2,551 9:26 16:11 29:46 ⛏ Fast Castle
31 2,183 13:20 17:13 29:59 ⛏ FC into Fish Boom
29 2,061 10:37 14:53 30:11 ⛏ Fast Castle
28 1,984 10:43 22:47 39:47 ⚔ Scout Rush
26 1,817 12:22 18:10 60:23 ⛏ Fast Castle
21 1,444 12:36 18:35 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,780 46,595 27,855 2,400 112,630 142,107
20,585 48,330 33,900 3,425 106,240 121,674
37,640 29,919 21,160 2,565 91,284 116,482
30,930 31,175 21,760 3,155 87,020 106,534
36,980 21,110 23,200 3,660 84,950 133,603
22,000 30,189 27,060 4,665 83,914 96,215
29,665 21,156 15,165 2,310 68,296 86,166
14,110 20,602 3,420 975 39,107 45,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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