AoeStats
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Black Forest

510312147Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 59m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
995
+36
🇳🇱 Danes · Netherlands
958
+38
🇮🇳 Persians · India
928
+19
🇦🇺 Britons · Australia
1010
-18
🇦🇺 Teutons · Australia
1009
-18
🇦🇺 Bohemians · Australia
1005
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,232 13:21 18:34 36:34 ⛏ Fast Castle
37 2,228 11:06 16:14 34:09 ⛏ Fast Castle
32 1,919 14:26 18:38 31:32 ⛏ Fast Castle
28 1,683 12:29 25:06 34:57
26 1,548 11:36 16:41 31:47 ⛏ Fast Castle
18 1,048 12:24 19:41 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,230 41,770 29,010 4,200 93,210 104,349
41,840 25,484 18,150 3,700 89,174 105,928
41,530 28,535 12,015 900 82,980 104,740
40,990 17,034 19,640 4,080 81,744 112,054
19,355 29,967 19,435 3,345 72,102 88,030
21,945 14,253 18,665 10,000 64,863 72,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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