AoeStats
← Luna-Noctis

Nomad

509341705Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇮 Turks · Liechtenstein
1261
+11
🇭🇰 Spanish · Hong Kong SAR China
1178
+14
🇨🇭 Saxons · Switzerland
1071
+18
🇨🇭 Mongols · Switzerland
1054
+19
🇹🇼 Koreans · Taiwan
1167
-17
🇹🇼 Berbers · Taiwan
1149
-16
🇦🇺 Turks · Australia
1144
-16
🇦🇺 Romans · Australia
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,927 12:17 20:08 36:21 ⛏ Fish Boom FC
32 1,876 21:06 28:34 44:49 ⛏ Fish Boom FC
31 1,801 15:10 22:59 50:16 ⛏ Fish Boom FC
29 1,736 12:48 18:37 27:38 ⛏ Fish Boom FC into Fire Galleys
28 1,672 13:20 17:58 33:31 ⛏ Fish Boom FC
20 1,193 13:18 20:05 35:38 ⛏ Fish Boom FC
18 1,035 14:17 21:56 35:23 ⛏ Fish Boom FC into Fire Galleys
12 722 13:19 20:34 39:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,775 38,500 15,095 8,105 83,475 91,930
22,320 23,700 18,355 2,350 66,725 79,488
13,675 35,705 12,455 4,825 66,660 72,156
17,035 27,221 13,940 4,130 62,326 66,670
17,550 24,740 14,835 4,725 61,850 66,227
14,550 17,670 13,180 3,655 49,055 55,427
10,710 18,815 10,820 3,305 43,650 55,933
11,265 12,061 5,240 1,930 30,496 30,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.