AoeStats
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Arena

510539255Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 42m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1010
+15
🇨🇱 Magyars · Chile
1009
+15
🇳🇴 Danes · Norway
1020
-15
🇹🇼 Cumans · Taiwan
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,387 11:12 16:01 37:53 ⚔ Scouts FC
32 1,362 9:45 13:55 36:23 ⛏ Fast Castle
25 1,045 11:00 29:55 41:24 ⚔ Archers into Towers
23 951 9:47 14:44 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,470 18,785 14,080 225 46,560 52,532
16,515 10,460 4,445 1,750 33,170 35,403
14,170 6,655 4,685 2,700 28,210 31,087
13,870 7,905 3,775 1,630 27,180 29,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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