AoeStats
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Nomad

509627558Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 40m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
1413
+35
🇨🇭 Varangians · Switzerland
1413
+35
🇭🇰 Varangians · Hong Kong SAR China
1486
-19
🇭🇰 Malians · Hong Kong SAR China
1486
-19
Player eAPM Actions Feudal Castle Imperial Opening
72 2,951 14:06 17:42 37:45 ⛏ Fish Boom FC
40 1,657 12:59 23:14 38:05 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,147 13:26 17:39 38:01 ⛏ Fish Boom FC
28 1,143 14:26 18:14 30:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,170 14,083 9,760 3,140 44,153 45,648
11,775 11,771 4,130 1,700 29,376 32,281
12,585 10,645 3,840 2,260 29,330 29,437
10,400 9,961 3,650 1,055 25,066 25,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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