AoeStats
← Beisser

Nomad

510337570Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 59m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burgundians · Switzerland
1368
+13
🇨🇭 Varangians · Switzerland
1368
+13
🇬🇧 Dravidians · United Kingdom
1295
-12
🇧🇷 Persians · Brazil
1231
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,982 14:30 22:06 51:05 ⚔ Fish Boom into M@A FC
31 1,834 13:24 17:42 35:21 ⛏ Fish Boom FC
28 1,647 14:26 22:47 38:01 ⛏ Fish Boom into Fire Galleys FC
27 1,611 14:12 18:35 34:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,280 35,310 17,910 4,725 93,225 93,772
29,410 22,117 16,125 5,025 72,677 75,119
26,290 20,716 20,910 1,700 69,616 80,302
26,210 13,052 14,230 2,350 55,842 57,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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