AoeStats
← Beisser

Nomad

509941761Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 33m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Poles · Switzerland
1367
+21
🇨🇭 Chinese · Switzerland
1367
+21
1350
-15
🇩🇪 Saxons · Germany
1350
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,136 12:20 21:12 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,100 12:27 25:24 — ⛏ Fish Boom into Galleys into Fire Galleys FC
32 1,070 13:13 19:23 — ⛏ Fish Boom FC into Fire Galleys
28 951 13:56 18:27 33:04 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,675 9,905 2,865 1,080 23,525 24,946
7,165 8,469 2,285 950 18,869 22,703
5,200 8,310 4,075 850 18,435 19,726
5,795 7,770 2,200 1,310 17,075 19,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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