AoeStats
← 贰拾玖号路灯花

African Clearing

504684609Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 6m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
899
+13
🇨🇳 Teutons · China
840
+15
🇨🇳 Mapuche · China
819
+16
🇸🇪 Magyars · Sweden
802
+16
🇦🇷 Britons · Argentina
1073
-22
🇨🇳 Georgians · China
952
-19
🇨🇳 Burgundians · China
923
-18
230
-1
Player eAPM Actions Feudal Castle Imperial Opening
51 311 — — —
27 163 — — —
21 128 — — —
20 121 — — —
17 103 — — —
10 64 — — —
10 61 — — —
2 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 475 0 100 1,225 656
650 425 50 100 1,225 484
370 455 0 100 925 422
450 325 0 100 875 277
350 400 0 100 850 350
350 350 0 100 800 223
250 300 0 100 650 82
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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