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Arena

510298874Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Huns · Indonesia
1288
+6
🇮🇩 Franks · Indonesia
957
+17
🇮🇩 Persians · Indonesia
937
+49
🇮🇩 Danes · Indonesia
825
+22
🇹🇼 Ethiopians · Taiwan
1022
-17
🇨🇳 Franks · China
992
-16
🇪🇸 Celts · Spain
991
-16
🇭🇰 Franks · Hong Kong SAR China
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,180 10:19 14:11 28:52 ⛏ Fast Castle
24 1,112 11:49 16:53 30:46 ⛏ Fast Castle
24 1,110 10:46 16:30 41:51 ⛏ Fast Castle
23 1,058 10:20 16:31 29:31 ⚔ FC into Archers
20 899 10:35 17:08 31:11 ⛏ Fast Castle
19 870 11:12 15:26 29:54 ⛏ Fast Castle
18 839 10:27 19:09 34:35 ⛏ Fast Castle
16 724 10:33 17:46 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,105 15,055 20,685 1,050 68,895 80,626
24,945 16,005 9,380 3,775 54,105 61,864
21,175 24,570 6,445 1,675 53,865 62,890
23,995 12,500 14,910 2,380 53,785 66,600
21,725 14,735 11,520 1,825 49,805 58,726
13,510 14,770 8,430 2,250 38,960 43,995
16,330 13,830 5,950 985 37,095 40,630
11,730 8,610 4,055 850 25,245 25,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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