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Arena

510373258Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 94m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1269
+16
🇫🇮 Poles · Finland
1266
+16
🇹🇼 Byzantines · Taiwan
1261
+16
🇹🇼 Mongols · Taiwan
1225
+17
🇩🇪 Magyars · Germany
1282
-17
🇷🇺 Jurchens · Russia
1268
-17
🇺🇸 Goths · United States
1244
-16
🇷🇺 Turks · Russia
1239
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,906 8:56 15:06 30:01 ⛏ Fast Castle
43 4,069 12:37 17:01 34:06 ⛏ Fast Castle
41 3,893 11:27 16:01 29:41 ⛏ Fast Castle
38 3,552 10:50 15:06 29:19 ⛏ Fast Castle
33 3,116 9:52 17:23 31:44 ⛏ Fast Castle
31 2,898 10:20 15:50 31:05 ⛏ Fast Castle
28 2,682 11:18 14:54 28:15 ⛏ Fast Castle
21 2,000 11:19 15:02 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
109,895 35,660 79,605 6,045 231,205 260,061
121,495 55,380 38,240 5,585 220,700 231,430
61,415 87,820 46,075 3,580 198,890 232,698
89,120 46,600 57,315 3,070 196,105 220,513
118,470 33,533 40,790 3,225 196,018 206,788
106,615 25,830 22,015 1,700 156,160 170,977
73,605 45,367 32,850 3,775 155,597 181,469
62,715 53,820 25,595 3,010 145,140 196,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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