AoeStats
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Arena

509467893Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1417
+13
🇨🇳 Hindustanis · China
1329
+17
🇨🇳 Wei · China
1298
+18
1108
+26
🇨🇳 Koreans · China
1376
-20
🇦🇹 Cumans · Austria
1376
-20
🇦🇷 Mongols · Argentina
1338
-18
🇹🇼 Byzantines · Taiwan
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,000 10:25 14:34 28:45 ⛏ Fast Castle
38 1,809 10:27 14:19 29:48 ⛏ Fast Castle
36 1,727 9:33 13:37 31:22 ⛏ Fast Castle
35 1,678 9:30 12:48 28:07 ⛏ Fast Castle
33 1,597 11:38 15:15 28:26 ⛏ Fast Castle
33 1,596 11:14 15:16 28:40 ⛏ Fast Castle
24 1,133 9:25 20:47 29:33 ⛏ Fast Castle
21 1,004 9:50 14:22 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,160 18,410 19,530 5,765 87,865 94,291
22,110 33,570 25,355 2,330 83,365 94,980
35,560 31,930 13,290 2,400 83,180 92,833
30,975 32,742 14,545 3,650 81,912 84,151
39,220 15,595 19,850 3,000 77,665 85,417
36,310 18,120 18,265 2,950 75,645 83,769
33,865 16,770 11,780 2,900 65,315 73,618
14,765 20,905 14,490 3,620 53,780 65,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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