AoeStats
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Black Forest

509466866Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 7m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Lithuanians · Czechia
1446
+12
🇳🇱 Saxons · Netherlands
1381
+15
🇲🇽 Bohemians · Mexico
1379
+15
🇺🇸 Khmer · United States
1357
+16
🇦🇷 Persians · Argentina
1480
-19
🇦🇷 Burmese · Argentina
1338
-14
🇫🇷 Koreans · France
1317
-13
🇹🇼 Byzantines · Taiwan
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 363 — — —
46 362 — — —
37 292 — — —
29 224 — — —
26 203 — — —
23 182 — — —
15 115 — — —
10 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 350 0 0 2,350 2,451
1,100 274 50 0 1,424 1,627
750 375 0 0 1,125 1,255
850 201 50 0 1,101 1,067
700 175 0 0 875 827
650 149 0 0 799 1,087
400 150 0 0 550 594
300 0 50 0 350 247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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