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Lombardia

508914577Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1356
+16
🇩🇪 Jurchens · Germany
1322
+18
🇦🇷 Bohemians · Argentina
1311
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🇹🇼 Franks · Taiwan
1270
+19
🇹🇼 Persians · Taiwan
1390
-19
🇭🇰 Koreans · Hong Kong SAR China
1387
-19
🇹🇼 Britons · Taiwan
1328
-17
🇹🇼 Spanish · Taiwan
1320
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,443 8:55 19:43 36:47 ⚔ Scout Rush
41 1,958 27:07 41:01 — ⚔ Drush FC
41 1,971 10:07 26:06 42:54 ⚔ Archers into Towers
36 1,724 10:38 14:14 35:01 ⛏ Fast Castle
32 1,541 12:59 19:44 37:34 ⚔ Scout Rush
31 1,503 11:12 15:15 32:07 ⛏ Fast Castle
28 1,360 12:02 16:44 36:48 ⛏ Fast Castle
22 1,040 11:11 18:11 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,995 13,855 17,795 3,025 62,670 67,395
18,670 21,779 12,620 3,065 56,134 65,286
18,355 21,006 8,335 2,330 50,026 55,659
21,845 12,492 9,280 2,840 46,457 48,753
21,090 8,399 10,270 2,305 42,064 50,689
15,095 13,510 4,330 1,385 34,320 36,377
11,885 11,420 5,920 1,700 30,925 34,436
8,480 7,928 700 770 17,878 18,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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