AoeStats
← hangover

Arena

510608625Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 65m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
661
+12
🇵🇱 Persians · Poland
649
+12
🇺🇸 Turks · United States
599
+14
🇵🇪 Vietnamese · Peru
588
+15
🇺🇸 Jurchens · United States
654
-16
🇮🇳 Persians · India
547
-13
🇮🇳 Teutons · India
544
-12
🇵🇭 Bohemians · Philippines
520
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,861 10:23 20:33 31:54 ⛏ Fast Castle
24 1,568 9:29 20:40 38:22 ⛏ Fast Castle
23 1,486 11:23 17:59 34:58 ⛏ Fast Castle
22 1,433 12:23 17:37 33:07 ⛏ Fast Castle
20 1,272 12:30 20:33 43:26 ⛏ Fast Castle
18 1,160 10:04 22:06 32:23 ⛏ Fast Castle
14 878 11:55 19:30 30:34 ⛏ Fast Castle
8 500 15:05 30:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,285 23,150 17,240 5,400 83,075 95,277
29,885 29,645 15,135 3,015 77,680 84,794
28,630 22,615 20,880 1,600 73,725 95,979
21,390 19,130 11,885 5,035 57,440 70,375
21,720 20,215 10,685 1,855 54,475 62,058
18,690 13,800 16,185 2,675 51,350 74,900
12,575 16,105 9,245 3,650 41,575 45,834
16,255 6,445 4,665 1,575 28,940 45,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.