AoeStats
← Lorbyron

Oasis

509169979Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 57m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Shu · Russia
957
+10
🇷🇺 Jurchens · Russia
732
+19
🇷🇺 Sicilians · Russia
727
+19
🇷🇺 Huns · Russia
721
+19
🇫🇷 Danes · France
896
-20
🇫🇷 Bohemians · France
868
-20
🇫🇷 Franks · France
750
-15
🇫🇷 Slavs · France
694
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,624 10:58 19:27 37:31 ⚔ FC into Archers
44 2,561 10:45 19:56 39:24 ⚔ FC into Archers
35 2,008 11:41 19:48 43:10 ⛏ Fast Castle
21 1,210 10:36 22:09 48:01 ⚔ FC into Skirms
19 1,107 13:19 22:31 — ⚔ Skirmisher Rush
16 895 9:23 19:14 41:31 ⛏ Fast Castle
11 662 12:21 22:47 45:56 ⛏ Fast Castle
5 271 11:53 20:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,955 24,638 16,515 900 62,008 67,679
17,470 26,974 13,980 2,965 61,389 69,700
26,300 16,673 16,815 1,550 61,338 83,336
23,870 15,205 14,155 3,865 57,095 60,826
13,495 17,945 14,355 950 46,745 60,974
21,920 9,505 8,110 1,075 40,610 49,026
6,245 8,611 595 1,395 16,846 19,848
3,825 3,160 575 200 7,760 9,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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