AoeStats
← Wh1t3y Aoe

Pilgrims

509180425Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 39m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1251
+13
🇸🇮 Danes · Slovenia
1212
+15
🇹🇼 Japanese · Taiwan
1198
+15
🇩🇪 Sicilians · Germany
1184
+16
🇳🇱 Persians · Netherlands
1261
-17
🇬🇧 Danes · United Kingdom
1208
-16
🇬🇧 Khmer · United Kingdom
1139
-13
🇬🇧 Jurchens · United Kingdom
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,668 11:26 16:33 38:34 ⛏ Fish Boom FC
36 1,438 12:08 17:10 — ⛏ Fish Boom FC into Galleys
28 1,103 12:22 18:32 31:25 ⛏ Fish Boom FC
23 896 10:00 16:02 — ⛏ Fish Boom FC
21 842 11:52 15:45 31:27 ⛏ Fish Boom FC
20 781 11:51 16:06 — ⛏ Fish Boom FC
18 700 10:42 14:56 24:50 ⛏ Fish Boom FC
15 603 12:35 17:04 34:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,070 19,085 14,600 2,695 53,450 57,291
21,325 9,880 7,825 3,750 42,780 45,753
16,740 9,240 9,735 1,700 37,415 37,255
13,465 11,652 6,880 1,065 33,062 38,018
12,200 11,393 4,255 4,025 31,873 35,298
12,425 10,696 6,975 310 30,406 30,739
13,365 10,647 4,285 1,850 30,147 33,302
11,770 9,482 2,065 2,250 25,567 28,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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