AoeStats
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Arena

509019296Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 68m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1020
+10
🇨🇳 Varangians · China
1013
+10
🇨🇳 Bohemians · China
1004
+11
🇺🇸 Turks · United States
834
+17
🇨🇳 Burgundians · China
909
-13
🇰🇷 Mongols · South Korea
895
-13
🇺🇸 Goths · United States
876
-12
🇨🇳 Huns · China
829
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,516 11:14 16:26 31:50 ⛏ Fast Castle
38 2,622 10:20 14:00 31:01 ⛏ Fast Castle
26 1,789 12:09 16:43 29:57 ⛏ Fast Castle
24 1,687 11:06 15:03 29:43 ⛏ Fast Castle
23 1,561 13:50 22:31 35:51 ⚔ M@A Rush
21 1,427 11:23 22:44 35:49 ⛏ Fast Castle
19 1,339 11:15 17:31 30:37 ⛏ Fast Castle
17 1,167 9:47 19:39 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,800 32,435 14,245 5,650 107,130 109,094
49,250 30,630 24,560 2,200 106,640 116,391
40,580 22,000 25,260 4,525 92,365 96,240
40,395 20,980 24,205 3,775 89,355 110,006
30,755 33,850 15,295 7,005 86,905 113,159
41,565 13,310 27,330 3,000 85,205 97,326
37,115 20,075 15,260 2,990 75,440 84,216
18,385 9,450 9,085 750 37,670 39,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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