AoeStats
← leofim11

Nomad

508774089Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 56m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
818
+16
🇺🇸 Persians · United States
738
+20
🇦🇷 Danes · Argentina
836
-19
🇦🇷 Franks · Argentina
804
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,313 16:26 27:57 — ⚔ Fish Boom into Scouts
23 1,303 17:47 29:13 43:35 ⚔ Fish Boom into Scouts
19 1,070 14:19 24:34 33:59 ⚔ Fish Boom into M@A into Archers
12 692 25:05 33:32 40:54 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,410 15,655 6,525 3,250 51,840 61,898
21,065 14,399 9,370 2,275 47,109 52,585
19,255 11,251 11,750 2,255 44,511 51,050
11,115 8,040 5,550 1,600 26,305 29,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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