AoeStats
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Arena

508770422Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 34m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
918
+10
🇨🇱 Danes · Chile
903
+11
🇺🇸 Teutons · United States
830
-12
🇮🇪 Portuguese · Ireland
736
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,085 10:11 15:47 — ⛏ Fast Castle
21 742 10:51 15:33 — ⛏ Fast Castle
18 638 11:13 22:17 — ⚔ FC into Skirms
15 504 10:12 21:06 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,225 6,745 3,785 200 20,955 25,987
8,790 6,930 1,355 1,465 18,540 20,288
5,785 6,960 3,000 2,350 18,095 19,653
7,050 5,210 2,115 395 14,770 17,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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