AoeStats
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Lombardia

508803988Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 19m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1723
+10
🇨🇱 Saxons · Chile
1675
+12
🇲🇽 Hindustanis · Mexico
1585
+16
🇲🇽 Magyars · Mexico
1446
+21
🇲🇽 Saracens · Mexico
1714
-20
🇲🇽 Hindustanis · Mexico
1583
-15
🇨🇱 Magyars · Chile
1566
-14
1464
-10
Player eAPM Actions Feudal Castle Imperial Opening
80 1,577 8:57 — — ⚔ Archers into Skirms
72 1,418 9:02 — — ⚔ Scout Rush
70 1,376 9:00 — — ⚔ Scout Rush
67 1,313 9:14 — — ⚔ Archer Rush
57 1,125 10:00 — — ⚔ Scout Rush
51 997 10:05 14:28 — ⛏ Fast Castle
46 902 11:21 16:04 — ⛏ Fast Castle
32 627 10:35 — — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,265 3,274 1,505 170 8,214 8,536
3,950 2,045 850 765 7,610 7,752
4,320 2,241 875 0 7,436 7,634
4,460 2,564 395 0 7,419 7,867
4,290 2,505 250 0 7,045 7,253
3,960 2,629 50 0 6,639 7,351
4,005 2,408 50 0 6,463 6,756
2,060 2,672 1,270 5 6,007 6,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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