AoeStats
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MegaRandom

508779039Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1689
+11
🇲🇽 Varangians · Mexico
1643
+13
🇨🇴 Slavs · Colombia
1631
+13
🇺🇸 Mongols · United States
1619
+14
🇨🇱 Varangians · Chile
1729
-18
🇨🇱 Shu · Chile
1669
-17
1488
-10
🇨🇱 Mongols · Chile
1384
-6
Player eAPM Actions Feudal Castle Imperial Opening
78 3,619 10:36 23:34 42:09 ⚔ Fish Boom into Skirms into Archers
63 2,908 10:21 24:29 41:18 ⚔ Fish Boom into Scouts
58 2,710 9:50 22:06 39:04 ⚔ Fish Boom into Scouts
57 2,667 9:48 25:36 40:23 ⚔ Archer Rush
56 2,598 14:31 18:13 44:16 ⛏ Fish Boom FC
42 1,933 10:50 32:56 — ⚔ Archer Rush
38 1,757 12:04 17:16 45:16 ⚔ Fish Boom into Scouts
34 1,593 10:03 25:43 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,460 11,916 14,290 850 51,516 54,225
23,395 11,429 14,355 1,825 51,004 56,671
20,620 12,755 16,075 0 49,450 50,644
14,850 16,915 10,295 3,590 45,650 48,322
16,185 10,685 9,870 2,055 38,795 39,996
11,160 12,030 10,660 100 33,950 36,209
5,625 8,875 8,860 670 24,030 24,092
4,250 6,680 3,605 1,075 15,610 17,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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