AoeStats
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Oasis

507629984Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 18m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1903
+5
🇯🇵 Hindustanis · Japan
1779
+8
🇵🇪 Koreans · Peru
1687
+11
🇺🇸 Poles · United States
1682
+11
🇲🇽 Maya · Mexico
1671
-12
🇵🇪 Georgians · Peru
1662
-11
🇦🇷 Wei · Argentina
1500
-6
🇦🇷 Japanese · Argentina
1499
-6
Player eAPM Actions Feudal Castle Imperial Opening
95 1,734 9:10 — — ⚔ Scout Rush
77 1,392 10:34 — — ⚔ Archer Rush
71 1,288 9:02 — — ⚔ Archer Rush
69 1,257 10:20 — — ⚔ Archer Rush
65 1,180 8:33 — — ⚔ M@A into Skirms into Archers
56 1,024 8:48 — — ⚔ Scout Rush
51 923 7:56 — — ⚔ Scout Rush
51 926 8:45 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,435 2,708 250 0 7,393 7,529
4,455 2,655 50 0 7,160 7,333
4,110 2,604 50 0 6,764 7,219
4,040 2,493 150 0 6,683 7,268
2,725 2,327 910 0 5,962 6,440
2,550 2,468 820 0 5,838 6,065
2,150 2,448 995 0 5,593 6,139
2,675 2,006 725 125 5,531 5,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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