AoeStats
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Socotra

506774583Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 35m 39s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1758
+11
🇲🇽 Britons · Mexico
1619
+17
🇲🇽 Gurjaras · Mexico
1594
+18
🇲🇽 Magyars · Mexico
1575
+19
🇹🇷 Koreans · Türkiye
1766
-21
🇺🇸 Franks · United States
1678
-18
🇨🇱 Mongols · Chile
1586
-14
🇹🇷 Persians · Türkiye
1531
-12
Player eAPM Actions Feudal Castle Imperial Opening
88 3,126 8:30 25:59 — ⚔ Scout Rush
78 2,776 13:42 26:05 — ⚔ Archer Rush
72 2,570 8:48 29:26 — ⚔ Scout Rush
64 2,300 8:48 25:00 — ⚔ M@A into Scouts
59 2,102 10:44 26:17 — ⚔ Archers into Skirms
58 2,080 8:50 25:32 — ⚔ Skirms into Towers
41 1,460 20:51 25:18 — ⚔ FC into Archers
35 1,232 19:56 24:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,720 8,827 5,555 225 22,327 23,914
11,965 5,352 4,160 200 21,677 22,604
8,140 9,088 2,790 825 20,843 21,984
10,915 4,475 4,665 0 20,055 21,107
7,240 7,244 3,785 100 18,369 19,355
8,585 6,361 2,160 1,045 18,151 18,489
5,525 6,160 2,475 100 14,260 14,365
6,740 4,631 2,485 305 14,161 15,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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