AoeStats
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Arena

509574349Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
922
+14
🇨🇳 Britons · China
892
+15
🇮🇹 Teutons · Italy
883
+16
🇨🇳 Varangians · China
819
+18
🇨🇳 Khmer · China
954
-18
🇦🇷 Bohemians · Argentina
853
-15
🇦🇷 Wu · Argentina
853
-15
🇦🇷 Romans · Argentina
848
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,493 12:19 16:48 29:08 ⛏ Fast Castle
29 1,285 11:45 17:18 29:32 ⛏ Fast Castle
28 1,271 11:15 15:35 34:14 ⛏ Fast Castle
21 952 11:42 16:11 33:43 ⛏ Fast Castle
19 857 11:47 20:30 32:31 ⛏ Fast Castle
16 736 11:46 16:38 34:28 ⛏ Fast Castle
15 681 11:23 15:48 28:59 ⛏ Fast Castle
13 582 13:30 18:22 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,295 11,158 15,145 950 56,548 64,168
20,215 14,045 16,245 4,200 54,705 64,133
18,385 15,100 9,860 3,550 46,895 55,325
15,585 15,590 11,650 1,925 44,750 55,149
13,910 18,487 8,590 1,550 42,537 47,240
14,235 15,170 4,335 2,250 35,990 45,291
10,845 9,335 6,155 2,700 29,035 30,963
13,275 6,980 5,500 1,595 27,350 33,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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